Chronospark
A downloadable game for Windows
And all of their lives rest in the palm of your hand, Creator.
It is up to you to decide whether time is cruel or kind.
A resource management and God simulator game where you manipulate the environment by ageing certain aspects of it.
Breed your creations. Use them to harvest food and wood. Teach children to improve their skills. Build houses and the Shrine.
Controls:
Mouse Scroll: Zoom.
Left Click on Panel: View extra info.
Left Click and Drag Person: Move and Assign
Right Click and Drag Planet: Rotates the planet.
Right Click and Drag Sky : Rotates the z-axis.
Spacebar: Speed up and skip dialogue.
Click and drag appropriately aged creations onto resources to assign them.
A Game By:
Dyna Da Silva (instagram - @not_dyna)
Art Direction
Asset creation
Animation
Faheem Moolla (instagram - @dreamaboutfaheem)
Front End Developer
UI/UX Design
Additional Code
Liam Kloppers (twitter- @cryingcavecat)
Writing
Game Design and Play testing
Additional Code
Wesley Stander (instagram - @wesleyearlstander1)
Systems developer
Game Design
Gameplay Programmer
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | cryingcavecat, Dyna Da Silva, Wesley Earl Stander, Faheemmoolla |
Genre | Strategy, Simulation |
Made with | Unity, Blender |
Tags | 2019, 3D, Cute, Dark Humor, Funny, god-game, Real time strategy, sale |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Download
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Comments
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is this abbandond? did covid get u?
this game makes me remember how much i hate god Sad Face im god and is there a way to change the skin color of people lol
They do have a breeding system so you can breed people to get the skin tone you want
I like the game but the tutorial never told me how to assign people to jobs
Glad you liked it! It seems to be one of those weird development blind spots we had where we misjudged the intuitiveness of certain actions. It should be a simple click and drag onto the resource if the age is allowed to. We will modify it in future iterations.
Thanks for playing! Definitely also brought forth some more considerations going forward with the game.